Collateral Damage Effects
Super-beings throw a lot of power around, power that often has unintended consequences. Sometimes city blocks get leveled; sometimes innocent bystanders get hurt. Your collateral damage effect is an extra benefit—something super-potent you can do with your power, often to great narrative effect.
Each power lists a number of collateral damage effects. Choose one from a power you’ve chosen, or make one of your own.
You can choose to use this effect at any time, but using it comes at a cost: you inflict a situation aspect on the area around you that represents the collateral damage you’ve caused. The GM gets to determine the exact nature of that aspect each time you use it.
Miles really wants the Megaton Punch effect so he can attack every target in a zone. However, because he’s also a super-speedster, he decides that instead of smashing the ground to make a shockwave, he uses his lighting-infused speed to zip around and shock everyone in the zone, tearing up the place with random flying sparks.
Other Collateral Damage Options
Instead of picking the collateral damage effect for a power you’ve purchased, you can pick a power that you don’t have, and either use a collateral damage effect from its list, or create a collateral damage effect from the basic power itself. This can represent an aspect of your character’s power suite that they haven’t trained with, or an application of their power that’s a bit outside what it should be able to do, which is why it causes collateral damage. Building a collateral damage effect like this is especially useful for adding versatility to a character, granting someone with a lot of utility powers a strong attack, or giving a character who’s built for fighting a way to get out of trouble fast.
Miles changes his mind about the Megaton Punch: he wants a power that makes him more mobile. Seeing Phasing on the list of power synergies for Super Speed, he decides to make that his collateral damage effect. It’s something his power lets him do, but it’s too outside of his comfort zone to do safely. He turns it into a new collateral damage effect: If he needs to, he can build up enough speed to phase right through virtually any amount of solid matter, but doing so leaves lasting damage in whatever structure he moved through.